YES! Anachronox is back, it works on Windows 7 (build 1.02v), and it’s like six bucks!
It was made with a lot of love, so hope people can enjoy playing it again, or for the first time.
Posted by ThatTomHall on March 15, 2012 in Uncategorized
March 15, 2012 at 8:31 pm
Brilliant! Tonight, I shall boot it up once more, shudder at the intro-music and lift my glass to you and the old Ion Storm crew in salute. Here’s to you!
(Oh, and… the world needs an Anachronox 2! Please consider Brian Fargo’s move, the Kickstarter way 😉
March 15, 2012 at 8:52 pm
March 15, 2012 at 9:01 pm
TOM! You beautiful man! Is this possibly, maybe, hopefully the next step towards getting the sequel going?
March 16, 2012 at 5:40 am
Glad to see one of my favorite games being exposed to a potentially new audience. It’s also just nice to just have a way for people to get their hands on it that doesn’t involve delving into a used game bin at a local shop.
March 17, 2012 at 3:13 am
I’ll admit, I only played it illegally, for the first time, maybe two or three years ago, so its good to be able to pay for it. You certainly deserve it. Which brings me to the question – who actually gets the money here? Who holds the rights?
March 17, 2012 at 8:55 am
It’s Square Enix, unfortunately… I think it will be difficult to persuade them to make a new sequel… 😦
March 19, 2012 at 2:51 am
I also curious about the rights here and what would square sell them for? It is an old game and was never super popular you think they would let it go for a 100K,(though I know nothing of the value of game ip) If that was the case use kickstarter to raise the the funds to buy the rights and do a remake of the first game with ports for xbox live and maybe psn service. Use the profits and another kickstarter project to fund the sequel.
March 21, 2012 at 11:18 pm
Tom, it’s time to crowd source the cash to buy the Anox IP!
After that’s done, I say use the Dreamworld engine for Anox episodes 🙂
March 24, 2012 at 4:39 am
I can’t find the ‘Like’ button!. >:)
March 26, 2012 at 11:59 pm
Ok Tom…I know you can see what’s going on with Wasteland 2 and Kickstarter. You have all the left over stuff that didn’t make it into Anachronox….you see where I’m going with this?
Hell you could use the Quake 2 engine again for the particular graphical style continuity. I don’t think Sly and co would benefit from being made ultra realistically in the Crysis engine. There’s a kind of cartoony timelessness in the chunky low poly style of Anachronox. Maybe a concession to make the characters have higher res textures and movable digits instead of a hammer fist and a few more rounded edges, but nothing too drastic like the difference between Quake 2 and Quake 4. It would be cheaper and probably easier in many ways to work with older engines that you’ve been familiar with, though obviously there are limitations that you faced with Q2 engine that wouldn’t be around with newer ones.
Anyway, I donated to Wasteland, will donate to Chris Jones and a new Tex Murphy game….but my wallet is burning to throw cash your way if you ever decide to finish the Anachronox story!(or don’t finish it, just let it keep going and going for a half dozen more games!)
March 27, 2012 at 1:28 pm
I know…if I ever get the IP back, would love Anachronox 2…. but sometimes working toward it is a delicate process. You never know.
March 27, 2012 at 2:45 pm
Thanks for the reply. Was hoping against hope that the IP was mostly in your hands.:( I hope at least that it’s not scattered to the four winds like System Shock which would be a real nightmare to try and reclaim. Do you have rights to the characters at least? Or is it the case that everything is owned by whoever owns it now? If it’s just the name then couldn’t you just call it something else along with the characters and do it anyway? We’d know who Sky Boats is really meant to be… :nudge nudge, wink wink:! 🙂
my voice just
March 28, 2012 at 2:48 am
onochranax or xonorhcana will do
March 29, 2012 at 4:23 pm
Bioronox, of course.
March 30, 2012 at 6:29 am
Hell F no! That company is owned by EA and are greedy B’s. That would kill Anachronox.
March 30, 2012 at 6:33 am
That would be working for eidos over again but worse.
Eder R M
March 31, 2012 at 12:38 am
Woohoo!!!! I still have my proud boxed copy from 2001! But OFC I bought it as soon as it was on Gog.com. It deservers every bit of praise it gets. As well as the Gog, that site is a blessing to PC gaming!!!
April 3, 2012 at 8:03 pm
The Anchrodox is back online at http://anachrodox.disinterest.org/.
April 8, 2012 at 10:34 pm
Make it happen, Tom.
April 10, 2012 at 10:10 am
nice, but what about forums?
the INTERNET SUCKS, because, you know, the only place to talk about anachronox is this comments section
April 22, 2012 at 6:12 am
Well, there’s good ol’ http://forums.gamespy.com/Indices/Boards.aspx?keyalias=planetanachronox . But not really. But there’s also the official GOG forum for Anachronox too.
April 22, 2012 at 11:31 am
yeah, but that`s the place for occasional noobes, that discovered it on gog, generally
i mean REAL forum for those who wanna drool over dreams of the sequel…
btw, anachronox was made with some modding tools available and creaper got this site up and running – where`s all the beautiful modders? sad, that community is dead… if it ever was alive
April 19, 2012 at 12:04 pm
I’m playing this game again and it rocks.
Please look into getting that IP and making a beautiful sequel!
April 30, 2012 at 10:59 am
Proudly bought a boxed copy new back in 2001. Potentially the funniest PC game of its era. Thanks for putting this out there, Tom.
Didn’t manage to beat Detta’s Fortress back in the day though. Those robot dudes in the courtyard kicked my butt so bad. So I guess this is my chance to get back at them!
May 6, 2012 at 4:41 pm
Tom Hall + kickstarter.com = Anachronox 2 )
June 18, 2012 at 7:49 am
Yes please consider doing a Kickstarter even if only for a spiritual sequel with an extended goal that covers the amount of money it would take the buy the IP back from Square Enix, they seem more reasonable than other publishers, the Carmageddon guys got their IP back from them.
June 27, 2012 at 3:35 pm
Mandrake The Bard
July 13, 2012 at 3:20 am
Tom, you don’t know how glad I was to see Anachronox upon GoG.
The humor still makes me chuckle to this day, and it was indeed one of the better-designed games I have seen in a long time. The characters are quite memorable, as are the story and setting. Speaking about the story and setting…
How do you feel about the Mass Effect trilogy?
With the ending from the first Deus Ex.
PS: Mass Effect’s minigames were infinitely more crappy than the detail you guys gave. 😉
July 15, 2012 at 3:37 pm
Yeah, Jake has been saying play those games — a lot of homage to Anachronox… heh.
July 21, 2012 at 4:54 am
Well, if you count “homage” as a fair chunk of inspiration. I guess I get a bit irked at BioWare “borrowing” from around the industry so heavily.
Oh, and I’m leaning towards saying don’t bother with Mass Effect. You already wrote the setting and backstory, while the Ion Storm team that worked on Deus Ex effectively wrote the trilogy’s ending. Sorry to spoil it, but that’s basically it. If Ion Storm were around today, EA/BioWare would probably have faced a plagiarism lawsuit long before they got to the infamous ending.
Would you object to the current rights holder of Anachronox pursuing this, possibly to acquire a bit of starting capital for the real storyline to continue?
September 16, 2012 at 7:33 am
Tom, please get into contact with me by e-mail if you can.
I realize that I did hint towards what we would all rather not deal with in the game industry – the court system in its wonderful awareness of all things technical forty years ago. If you know my namesake and designed character, you may know the loathing I have for Electronic Arts (their marketing did kind of decide Mass Effect’s design). I have…spoken to others, and I think I may have an elegant solution that may save face for some, and realize an Anachronox 2 for us all. Saving face is in store for quite a few involved with EA.
I would like to see Anachronox continue. If the whole “sci-fi RPG” becomes BioWare’s “schtick” – then perhaps we could see a sequel. Like Fallout and other titles, Anachronox is one of those beloved by many developers.
Maybe if BioWare can cack it up on their own, maybe they could use someone to show them how it’s done proper.
Frankly, Tom, I think you’re that man.
Oh, a note I was asked to pass on:
As much as I think the Krogan are pretty neat (okay, being a little generous), Democritus as a party member seriously wins, for me, the best recruitable character written ever in the genre – even over those in Planescape:Torment. First you spend an entire area and while learning about them by “defending” the planet, then you get the surprise of them tagging along with you in the most unique way ever introduced in the GENRE. Brilliant.
The think you need to understand, Tom, is that you not only represent inspiration and the ability to be creative among fans – but you have that status among the old school as well. The same with your team. That is why Anachronox will forever be the best JRPG that ever was – and it never came from Japan. Even if the gameplay in Anachronox 2 isn’t the same, the story and setting, we are certain, would be brilliant enough that we all would like to see more of it.
August 26, 2012 at 9:29 pm
Dude, just say you accept donations and that you might or you might not be able buy the Anachronox IP. I would throw money at you either way.
Worst case scenario you just use the money to set a wonderful holiday in Barcelona and I can meet you to shake your hand.
Do we have a deal here? 🙂
August 27, 2012 at 1:34 am
I like this whole “try to do it, and if not go to Barcelona” concept. Forgive my ignorance: Do they speak in the Castilian accent there?
August 27, 2012 at 7:29 pm
They speak usually both Castilliano and Catala, the local dialect. Sometimes it can get surreal: I’ve seen on TV a reporter asking questions in Catala and the interviewed, unflinching, responding in Castelliano.
Regarding Barcelona, little known secret: you don’t have to fail Anachronox 2 to visit. Just drop by, we have a spare room right here in Gracia. 🙂
August 30, 2012 at 3:08 pm
Ah k cool.
Hah, aw thanks! 🙂
September 2, 2012 at 1:06 pm
I’m serious: whatever you feel you want to get out of it all or just planning your next holiday, drop me a line: firstname.lastname@example.org
I’m sure you will enjoy the city, because it’s wonderful, as I’m sure I will enjoy discussing design with you. That is of course, if you enjoy discussing it. 🙂
And speaking of game design: a thing that I enjoyed tremendously in Anachronox was the complex and likable characters. How did you learn to build characters like that? Do you have a specific method or something?
I’m very curious about the topic, because I think our industry could really benefit from deeper and less cliche personages.
September 4, 2012 at 3:06 am
Yeah, my thing in movies or games is I want to like and befriend the characters before I follow them into adventure and danger. A lot of movies leave that out, and I don’t care what happens to them. That is important.
Of course, they were also brought to life by the brilliant writing of Richard Gaubert and amazing direction of Jake Hughes….
Since Keen, I am fascinated by characters with two sides — whether their alter-ego, or what they used to be…and how those two different personas can cause conflict or can be revealed over time…
Thanks much, I think so too.
September 5, 2012 at 8:58 pm
I must admit that appealing and deep characters are a must of me, too. That’s probably why I enjoyed the series of Roger Zelazny and Steven Brust more then those of an author I will not mention, but he writes about dragons, ice and fire. 🙂
The two sided characters remind me of a director who’s name I forgot, but he had an interesting obsession with movies where a bad character turns good, a good character turns bad and they cross paths.
Tell me, what did you mist enjoyed from the things you worked on Anachronox?
I don’t want to transform this thread into an Anachronix interview, but since I’m a kind of game design existential crisis, I can’t pass the chance to hear something interesting about a game I remember fondly. 🙂
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